REFLEX
Five valid rounds. Your median speed and consistency tell the story.
PLAY REFLEX βBOT REFLEX / ROBINHOOD CHAIN
GENESIS V3 Β· THREE LIVE TESTSA new arena for $REFLEX.
Three experiments. One PvP identity. Test your speed, signal recognition and self-controlβthen explore the planned creator-fee-funded reward arena.
Reward phase planned after token graduation, funding and scoring verification.

THE ARENA / A TEST OF MORE THAN SPEED
All three experiments are now playable. Complete the circuit to reveal your identity.
Five valid rounds. Your median speed and consistency tell the story.
PLAY REFLEX βPick the real signal from the noise. Accuracy matters as much as speed.
PLAY SIGNAL βResist the bait. Know when to act and when to leave the button alone.
PLAY DISCIPLINE βGENESIS V3 / FREE PRACTICE
Practice only. No wallet required. Local scores do not earn tokens or reward eligibility.
Reflex β Signal β Discipline Β· about 90 seconds
Entertainment tests, not verified competition scores or measures of trading skill. Device, display and input method affect results. Leaving this tab cancels the active test.
YOUR THREE-TEST PRACTICE DOSSIER
Finish all three tests in one full-profile circuit to reveal your classification.
No account. No public leaderboard. Just your results.
Future reward challenges are planned around these formats after graduation, funding and verified scoring. This practice card does not grant a claim or retroactive eligibility.
Reflex: median of five valid reactions. Spread is the slowest minus the fastest reaction. Early clicks do not count as valid reactions and are recorded separately.
Signal: 10 targets and 10 decoys, shuffled. Click only the green triangle. Each cue lasts 1 second with a 0.5-second gap. Accuracy = (hits + correctly ignored decoys) Γ· (20 + early gap clicks). An ignored target is a miss. Only the first response to each cue counts.
Discipline: 8 GO cues and 12 HOLD cues, shuffled. Click green GO; leave red HOLD alone. Same timing and accuracy formula as Signal. Inhibition = correctly ignored HOLD cues Γ· 12; target hit rate is shown separately, so doing nothing is not a perfect result.
Identity rules, in order: under 100 ms Reflex median β Bot Suspected. Under 220 ms, both decision accuracies β₯85%, both hit rates β₯80%, and at most one Reflex false start β Sniper. Under 220 ms and either decision accuracy <75% or at least three false starts β Berserker. Both accuracies β₯85% and both hit rates β₯80% β Sentinel. Reflex median β₯350 ms β Organic Human. Otherwise β Degen. These are playful thresholds, not population percentiles.
Complete a full circuit for a combined identity. Standalone practice results do not replace your last completed full profile. Official reward-event rules will be published separately before entry.
THE ROLE OF $REFLEX
The proposed model connects token activity to funded competition.
$REFLEX is the planned prize asset. A share of creator fees actually received by the project would buy tokens from the market and fund challenges. A separate share would buy and burn tokens.
Buy $REFLEX and deposit the purchased tokens into the player reward reserve.
SEE THE DISTRIBUTION RULES βBuy $REFLEX separately and send it to a burn address, with a public transaction record.
SEPARATE FROM PLAYER REWARDSSupport transaction execution, hosting, scoring verification and ongoing operation.
KEEPS THE ARENA RUNNING90% allocated to buybacks in total; 70% to reward purchases and 20% to burn purchases. This is not 90% burned. The base excludes platform fees the project does not receive. Reward tokens can be sold by recipients.
PROPOSED PILOT / POST-GRADUATION
Compete for a pre-funded prize pool. Rewards would follow verified challenge resultsβnot token balance, trading volume or the demo's local timer.
Allocate 70% of received creator fees to buying $REFLEX. Record the actual token amount acquired.
Fund the event before it opens. Publish the token budget, scoring method, attempt limit and closing time.
Complete the announced challenge. Review valid results and suspicious activity before finalizing ranks.
Eligible winners claim their assigned tokens to a verified wallet after results are finalized.
| Final rank | Per player | Group total |
|---|---|---|
| 01 / Champion | 20% | 20% |
| 02 / Runner-up | 15% | 15% |
| 03 / Third place | 10% | 10% |
| 04β10 / Seven players | 5% | 35% |
| 11β20 / Ten players | 2% | 20% |
| 20 eligible places | 100% of the event pool | |
The proposed pilot is free to enter, with no required token purchase or lockup. Scoring and attempt limits will be fixed before each event. Holding more tokens does not buy a higher score.
Reward play requires verified scoring and abuse checks. Wallet ownership alone does not prove a unique player. Current browser-only practice results cannot be submitted for rewards.
Tied players share the combined allocation of the positions they occupy. Unfilled prize places roll forward to a future event instead of being paid to invalid entries.
Only received funds can be allocated. No fixed daily payout is promised. Claim deadlines and network costs will be published before entry; unclaimed tokens and rounding remainders return to the reward reserve.
TREASURY / EXECUTION STATUS
When activated, this section will link fee receipts, buybacks, event allocations, burns and reward distributions.
Fee collection, reward funding and claims are not connected to this website yet. No live treasury balances or transactions are displayed.
PROGRESS BY MILESTONE
Activation follows readiness, not a countdown.
01
Play all three experiments, complete a full PvP profile and share your identity card. Browser-local history and transparent scoring rules are available.
AVAILABLE: THREE TESTS + FULL PROFILE02
Launch a funded reward pilot with verified results, creator-fee buybacks and public transaction records.
GATES: GRADUATION + FUNDING + VERIFIED SCORING03
Introduce recurring competitions, different challenge formats and persistent competitive records.
GATE: A STABLE, TESTED REWARD PILOT04
Let communities host themed challenges with explicit rules and separately funded prize pools.
GATE: DEMONSTRATED PLAYER DEMANDGraduation is a prerequisite, not an automatic reward launch. Final event rules, fee routing and activation details will be published before reward play opens.
BEFORE YOU ENTER
No. All three current experiments are free practice. Scores are stored in your browser and do not earn tokens, register a reward claim or establish retroactive eligibility.
No. The proposed 70% allocation funds competitive player rewards. It is not a passive dividend or a payment proportional to holdings.
No. Under the proposed pilot, the top 20 eligible results share a funded event pool. Participation alone does not guarantee a reward.
Funds can accumulate until an event is ready. Prize budgets depend on actual receipts and completed buybacks. A separate DEV contribution, if made, would be labeled separately from fee income.
After token graduation, a funded prize pool and verified scoring are all in place. Opening dates, final rules and the claim process will be announced before entry begins.
BUILD LOG / GENESIS V3
Two new playable experiments with hits, misses, false alarms and decision accuracy.
Median reaction time, consistency spread and false-start tracking replace the one-click baseline.
A complete three-test flow, downloadable identity card and browser-local practice history.
Next milestone: funded, verified reward play after graduation. Treasury automation, reward claims and an official leaderboard are not live.

THE MEME BEHIND THE MILLISECONDS
Play the complete Genesis circuit. Follow the development of a creator-fee-funded PvP arena. The next chapter is being built around $REFLEX.
MEET @BOTREFLEXFUN β